3D Cartoon “What If” Explainer
/zach-d-filmsA 3D cartoon explainer: a question, a twist and a payoff, with slow-motion impacts.
Library
Every skill with its author, license and source. 77 are packaged by us from a reviewed version; the rest install straight from the author’s GitHub.
/zach-d-filmsA 3D cartoon explainer: a question, a twist and a payoff, with slow-motion impacts.
/stick-figureA bright stick-figure story with expressive faces, whip transitions and punchy captions.
/minimalistic-graphicsThin white lines, one hopping dot and a single line of text. Calm and quick.
/map-routeA clean 3D city map where your route draws itself, a pin drops and an ETA counts down.
/breakdownA phone floats and separates layer by layer, every part with a label.
/graphA smooth line draws itself while a big number counts up to your result.
/slack-gif-creatorAnimated GIFs that fit Slack’s size limits, with checks and animation basics. Official Anthropic skill.
/algorithmic-artGenerative art in p5.js: particles, flow fields, seeded randomness and live parameter tuning. Official Anthropic skill.
/impeccableA popular frontend design skill; its animate command adds purposeful motion to any interface.
/hyperframesHeyGen’s HTML-to-video skill: promos, explainers, clips, charts and titles rendered to MP4.
/motion-doctrineHyperFrames’ motion law: turn a multi-scene video into one continuous camera move, not a slideshow.
/hyperframes-registryAbout 450 ready HyperFrames blocks: transitions, titles, kinetic type, charts, 3D and camera moves.
/svg-character-animationAnimate rigged SVG characters with GSAP, CSS transforms and frame-exact control in Remotion.
/character-riggingBuild reusable 2D character rigs: body parts, pivots, layers and constraints.
/canvas-procedural-animationProcedural p5.js and canvas motion: particles, weather, squash and stretch, walk cycles.
/animateEmil Kowalski’s method for building an animation from scratch, decision by decision: purpose, curve, duration, exit.
/review-animationsEmil Kowalski’s strict code review for animations: timing, easing and interruptibility.
/improve-animationsAudits every animation in a project and writes prioritised fix plans, by Emil Kowalski.
/huashu-designHTML prototypes, slides, animations and infographics with MP4/GIF export; always three directions first.
/anatomyInteractive isometric SVG figures that explain a technical idea as a moving physical object.
/gsap-coreOfficial GSAP skill for the core API: tweens, easing, stagger, responsive and reduced-motion setups.
/gsap-timelineOfficial GSAP skill for timelines: sequencing, position parameter, nesting and playback control.
/gsap-scrolltriggerOfficial GSAP skill for scroll animations: ScrollTrigger, pinned sections, scrub and parallax.
/video-shotcraftCinematic product promos in Remotion built from real web pages: shot cards, beat sync, sound design.
/fixing-motion-performanceFinds and fixes janky animations: layout thrashing, compositor properties, scroll effects, blur.
/remotion-best-practicesOfficial Remotion skill (videos in React): the entry point that loads the right Remotion rules.
/remotion-markupOfficial Remotion skill: best practices for content, animation and effects in compositions.
/remotion-createOfficial Remotion skill that starts a new video project from scratch.
/pixelfx244 ready pixel-art effects and sprite animations (fire, explosions, magic, hits) exported as sprite sheets.
/transitions-devProduction-ready CSS transitions for web apps: modals, dropdowns, tabs, tooltips, icon morphs and more.
/transitions-polishTunes existing motion against a token scale: duration, distance, scale, blur and easing.
/transitions-ui-generationMakes a UI, headline or image appear as if an AI is generating it: dotted wireframe, scan line, reveal.
/srt-whiteboard-animationTurns SRT subtitles into a hand-drawn whiteboard video: strokes, zone colouring, MP4 render.
/threejs-animationAnimation in Three.js: keyframes, skeletons, morph targets, clip blending, WebGPU/TSL.
/threejs-shadersCustom GLSL shaders for Three.js: materials, vertex motion and effects, plus TSL/WebGPU versions.
/sprite-genGame sprites and animation atlases generated with GPT or Grok, with background cleanup and sheet packing.
/anything2explainerAny topic into a narrated motion-graphics explainer in Remotion with captions, chapters and QC.
/motion-designLottieFiles’ motion principles: timing, easing, choreography and Disney’s 12 principles for UI.
/oil-motionTurns videos and frame sequences into web animation driven by scroll, pointer, touch, audio or data.
/pixel2motionRaster logo to clean SVG to an animated HTML logo intro, choreographed with Disney’s principles.
/huashu-motionMotion graphics, launch videos and explainers as editable code; point at a frame to change it.
/cartoon-3d-shortOne-minute vertical cartoons: flat 2D characters in a bright 3D world, three.js + Remotion, voice and music.
/story-to-handdrawn-videoStories and images into hand-drawn Remotion videos: 30 styles, hand lettering, 327 built-in assets.
/video-talkcraftTalking-head scripts and voiceover into cinematic Remotion videos with 108 animation recipes.
/bang-motionCinematic motion graphics in the browser: promos, intros, bumpers and kinetic type with HTML + GSAP.
/disney-animation-rule-skillDisney’s 12 principles as practical rules for procedural animation on web, canvas, games and 3D.
/brand-launch-video-starPunchy 15–30 second brand and product videos built from a company website or product photos.
/remotion-3d-tickerEndless 3D image ticker in Remotion: parallax gallery, 3D photo wall, vertical scrolling columns.
/design-motion-principlesA motion expert using Kowalski, Krehel and Tompkins’ methods: builds components and catches AI-slop motion.
/motionmaxxingDirects professional motion films: launch videos, promos and kinetic type without the AI-slop look.
/reanimateClones an animation frame by frame from a site, video, GIF or Lottie and checks timing and easing match.
/papermorphAnimated interactive web books, paper-puppet cartoons, scroll stories and maps.
/business-motion-filmPremium ads for real businesses: AI footage plus HTML/GSAP motion, Three.js and an independent critic loop.
/motion-framerMotion (Framer Motion) for React: variants, gestures, layout animations, AnimatePresence, springs.
/animejsAnime.js: timelines, stagger, SVG morphing, keyframes and complex choreography.
/rive-interactiveRive: interactive vector animation with state machines, data binding and web/React integration.
/manimce-best-practicesManim Community best practices: math animations in Python with scenes, LaTeX, 3D and camera control.
/manim-composerTurns an idea into a scene-by-scene plan for a 3Blue1Brown-style educational Manim video.
/manimgl-best-practicesManimGL (3Blue1Brown’s version): interactive scene development and best practices.
/3dviz-pro-maxExpressive 3D scenes, explainers and interactive models in Three.js or Blender.
/video-spec-builderAsks Socratic questions to build a video brief and outputs a second-by-second storyboard for HyperFrames.
/auteurAward-level websites directed like a film: cinematic scroll, motion and one design system.
/guizang-product-video-skillSoftware promos and release videos in code: real components, GSAP/Three.js, original music and sound.
/remotion-motion-graphicsMotion graphics in Remotion: intros, outros, logo animations, Reels/Shorts, animated text and captions.
/code-animation-prompts341 code-animation styles with reference frames: pick a style and render the HTML animation to video.
/motion-webMotion-first creative websites: scroll animation, Framer Motion, GSAP and light 3D.
/blender-animationAnimation in Blender 5.2 with Python: keyframes, F-curves, NLA, mocap and retargeting.
/blender-character-riggingCharacter rigging in Blender 5.2: Rigify, IK/FK, skinning and game skeletons for Unity, Unreal, Roblox.
/motion-design-howseenCode-only motion design, no After Effects: launch films, showreels, promos and social clips.
/motion-principlesMotion design foundations: timing, easing, enter and exit patterns, accessibility, performance.
/swiftui-motionSwiftUI animation: withAnimation, transitions, matchedGeometryEffect, phase and keyframe animators, springs.
/compose-motionJetpack Compose animation: animate*AsState, AnimatedVisibility, Crossfade, shared transitions, gestures.
/rossark-motion-skillBrings any illustration to life: blinking, breathing characters, cloth, fire, water, icons and logos.
/3diconA prompt or icon into a looping animated 3D icon with real transparency (animated WebP).
/spine-animation2D skeletal Spine animation from existing art: bone rig, walk, run, attack, browser preview.
/motion-effects16 premium motion effects in your brand: an 8-second HTML loop exported to MP4 or GIF.
/launch-videoA 30–45 second product launch video in code: product screens, camera moves and a call to action.
/animated-chartA looping animated chart for LinkedIn or a newsletter: bars, counters, before and after.
/whiteboard-videoDraw-and-explain whiteboard videos in Excalidraw style with voiceover, captions, covers and post copy.
/hyperframes-motion-directorDirects cinematic HyperFrames videos: promos, article-to-video and kinetic typography.
/kinetic-reelKinetic typography reels and showreels to MP4: bold type, HUD details, generative three.js layers.
/painted-animationWatercolour-and-ink cartoons in code: p5.js + p5.brush, rendered frame by frame in headless Chrome.
/remotion-videoProgrammatic Remotion videos: data-driven clips, music visualisers, captions, 3D and logo animations.
/ue-animation-systemUnreal Engine C++ animation: AnimInstance, montages, blend spaces, state machines, root motion.
/ue-sequencer-cinematicsUnreal Engine C++ cutscenes and cinematic moments with Sequencer, rendered with Movie Render Graph.
/blueprint-animationBlueprint-style animation that explains UX decisions step by step: before/after and annotated modules.
/shader-art-codingProcedural Shadertoy-style GLSL: raymarching, noise, clouds, water and lighting.
/kubai-iconsA consistent icon set with hover morph animations (SVG + JS).
/xilo-opus-videoVideos in code (Canvas, SVG, WebGL, Three.js, Remotion, HyperFrames, Manim): three concepts, frame-exact render.
/archscribeHand-drawn architecture and workflow diagrams animated to GIF/MP4 and interactive HTML.
/game-character-spritesPixel-art character sprite sheets: idle, walk, run, jump, attack, in 4 or 8 directions.
/MathLensBreaks down maths problems into an HTML explanation and a narrated Manim video.
/motion2codeRebuilds a motion video as editable code: SVG plus one GSAP timeline, checked frame by frame.
/muapi-directorVox-style paper-collage explainers and ads on MuAPI: script, motion, voiceover and music.
/scroll-filmSections that play a film as you scroll: camera fly-throughs and product turns, one frame at a time.
/cursor-rigA painted character turns its head to follow the cursor, without a 3D model.
/threejs-sceneReal-time 3D websites from code alone: procedural buildings, vehicles, landscapes, skies and soft shadows.
/what-if-animationA stick-figure “What If” episode from one topic line: script, ElevenLabs voice and animation.
/perfect-loopA seamless 360° turntable loop of any object in Blender.
/2dimg2motionOne character image into game animation frames (attack, walk, idle) and a transparent sprite sheet.